Tim

Ziaziulchyk

Tim

Ziaziulchyk

Works

Works

Works

Tree Canada

Interactive Landing Page

An interactive landing page created based on Tree Canada, an organization dedicated to reforestation and urban greening across Canada. The landing page uses interactive 3D animations, rhetorical tropes, and emotional storytelling to inspire users to take environmental action. From a hover animation that symbolizes nature’s revival to a scroll sequence illustrating the transformation of pollution into growth, every visual element was designed to show that even a single click can help grow a forest.

Tree Canada

Interactive Landing Page

An interactive landing page created based on Tree Canada, an organization dedicated to reforestation and urban greening across Canada. The landing page uses interactive 3D animations, rhetorical tropes, and emotional storytelling to inspire users to take environmental action. From a hover animation that symbolizes nature’s revival to a scroll sequence illustrating the transformation of pollution into growth, every visual element was designed to show that even a single click can help grow a forest.

Tree Canada

Interactive Landing Page

An interactive landing page created based on Tree Canada, an organization dedicated to reforestation and urban greening across Canada. The landing page uses interactive 3D animations, rhetorical tropes, and emotional storytelling to inspire users to take environmental action. From a hover animation that symbolizes nature’s revival to a scroll sequence illustrating the transformation of pollution into growth, every visual element was designed to show that even a single click can help grow a forest.

Book Cover Redesign

A conceptual redesign exploring how visual weight and metaphor can capture emotional themes in literature. This cover reimagines Mark Manson’s The Subtle Art of Not Giving a F*ck through a suspended concrete block, symbolizing the heaviness of caring about everything and the relief that comes with letting go. The piece was developed through iterative 3D rendering, AI-assisted image generation, and careful typographic composition to create a bold aesthetic that feels modern, grounded, and reflective of the book’s raw honesty.

Book Cover Redesign

A conceptual redesign exploring how visual weight and metaphor can capture emotional themes in literature. This cover reimagines Mark Manson’s The Subtle Art of Not Giving a F*ck through a suspended concrete block, symbolizing the heaviness of caring about everything and the relief that comes with letting go. The piece was developed through iterative 3D rendering, AI-assisted image generation, and careful typographic composition to create a bold aesthetic that feels modern, grounded, and reflective of the book’s raw honesty.

Bambu Humidity Monitoring System

A full-stack humidity monitoring system designed for 3D printing environments. What began as a UI concept evolved into a persistent database-driven web app and ultimately into a live IoT setup powered by an ESP32 and DHT22 sensor, blending interaction design, backend logic, and physical computing.

Bambu Humidity Monitoring System

A full-stack humidity monitoring system designed for 3D printing environments. What began as a UI concept evolved into a persistent database-driven web app and ultimately into a live IoT setup powered by an ESP32 and DHT22 sensor, blending interaction design, backend logic, and physical computing.

Custom 3D Printed Statues

A curated collection of custom 3D printed and hand-painted statues. Each piece is produced using multi-part FDM printing, surface preparation and assembly, then finished with layered acrylics and airbrush techniques for realistic textures, depth, and character. These projects highlight a balance of technical accuracy and artistic finish, transforming digital sculpts into collectibles across a range of scales and subjects.

Custom 3D Printed Statues

A curated collection of custom 3D printed and hand-painted statues. Each piece is produced using multi-part FDM printing, surface preparation and assembly, then finished with layered acrylics and airbrush techniques for realistic textures, depth, and character. These projects highlight a balance of technical accuracy and artistic finish, transforming digital sculpts into collectibles across a range of scales and subjects.

About Me

About Me

I see interaction design as more than just making things usable. To me, it’s about crafting experiences that feel intentional, emotionally engaging, and grounded in how people actually live, move, and think. Whether I’m building a user flow or smoothing out a 3D-printed surface, I care about how something feels, not just how it works.


My process blends systems thinking with visual storytelling. I aim to understand how people actually interact with interfaces, with products, with environments, and design experiences that are both functional and expressive. I’m always asking questions like: Where does this fit into someone’s day? How does it feel in motion? How would it exist as a physical object, not just on a screen?


Design to me is iterative. I work fast, test early, and refine through feedback, whether that’s in Figma or in filament. I’ve found that the best results come from staying curious, being honest about what’s working or what's not, and caring enough to tweak the tiny details.


I believe good design is about clarity, connection, and care. It’s a tool to help people do more, feel more, or understand more. Ultimately, I see design as a bridge between people and possibility — a space where interaction, clarity, and creativity all meet.

I see interaction design as more than just making things usable. To me, it’s about crafting experiences that feel intentional, emotionally engaging, and grounded in how people actually live, move, and think. Whether I’m building a user flow or smoothing out a 3D-printed surface, I care about how something feels, not just how it works.


My process blends systems thinking with visual storytelling. I aim to understand how people actually interact with interfaces, with products, with environments, and design experiences that are both functional and expressive. I’m always asking questions like: Where does this fit into someone’s day? How does it feel in motion? How would it exist as a physical object, not just on a screen?


Design to me is iterative. I work fast, test early, and refine through feedback, whether that’s in Figma or in filament. I’ve found that the best results come from staying curious, being honest about what’s working or what's not, and caring enough to tweak the tiny details.


I believe good design is about clarity, connection, and care. It’s a tool to help people do more, feel more, or understand more. Ultimately, I see design as a bridge between people and possibility — a space where interaction, clarity, and creativity all meet.

About Me

I see interaction design as more than just making things usable. To me, it’s about crafting experiences that feel intentional, emotionally engaging, and grounded in how people actually live, move, and think. Whether I’m building a user flow or smoothing out a 3D-printed surface, I care about how something feels, not just how it works.


My process blends systems thinking with visual storytelling. I aim to understand how people actually interact with interfaces, with products, with environments, and design experiences that are both functional and expressive. I’m always asking questions like: Where does this fit into someone’s day? How does it feel in motion? How would it exist as a physical object, not just on a screen?


Design to me is iterative. I work fast, test early, and refine through feedback, whether that’s in Figma or in filament. I’ve found that the best results come from staying curious, being honest about what’s working or what's not, and caring enough to tweak the tiny details.


I believe good design is about clarity, connection, and care. It’s a tool to help people do more, feel more, or understand more. Ultimately, I see design as a bridge between people and possibility — a space where interaction, clarity, and creativity all meet.

Tim Ziaziulchyk  

Interaction Designer & 3D Artist 

Tim Ziaziulchyk  

Interaction Designer & 3D Artist 

© 2025 Tim Ziaziulchyk. All rights reserved.

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